Excitebike hits different when it boots instantly in your browser. Released on the Nintendo Entertainment System, this retro classic from its publisher is ready the second you press start — no downloads, no setup.
In North America, it became one of the best-selling games on the console. It was ported to arcades for the Nintendo VS.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| A | Z | Right face |
| B | X | Bottom face |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Excitebike
The Nintendo 64 version restores the Save and Load functionality in Design mode, though it is limited to saving one custom track on the Game Pak, while the Animal Crossing version can be transferred to the Game Boy Advance by using a link cable. Excitebike was added to the Wii's Virtual Console in Europe on February 16, 2007, the same day its spiritual successor, Excite Truck, was released there. The original Excitebike is an unlockable bonus game in Left Field Productions' Excitebike 64, which was released in 2000 for the Nintendo 64.
This release was featured among other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010. The game was later added to the North American Virtual Console on March 19. Excitebike was released on the Nintendo Switch in the Nintendo eShop in September 2018, by Hamster Corporation as part of the Arcade Archives series under license from Nintendo.
How Excitebike Plays
System later that year and Famicom Disk System in 1988. The graphics and core gameplay are still the same, and the FDS version has several distinctive features that the NES and arcade versions lack: The player is now able to use unlimited turbo until they crash; then the gauge and the sprite colors go back to normal.
As the game progresses, the player must contend with additional obstacles on the track such as gaps, rough patches that slow the bike if hit, and bottlenecks with only two lanes instead of four. Excitebike is a side-scrolling racing game in which the player takes control of a motocross racer. Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for Excitebike was later used to develop Super Mario Bros. (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed.
Why Players Still Load It Up
While working on Excitebike and Kung Fu, he devised the concept of a platformer in which the player can "strategize while scrolling sideways" over long distances, and has colorful backgrounds rather than black. IGN ranked Excitebike as the 14th best NES game. IGN praised the NES version in 2007 as "ridiculously addictive" and that it "proves video games don't need to have flashy graphics or complex AI to actually be fun.
Kotaku editor Jason Schreier ranked it as the worst game on the NES Classic Edition, calling it "a truly awful video game" but with no explanation. A group of Excitebike racers cameo as an Assist Trophy in Super Smash Bros. In North America, the game was number 13 on the RePlay arcade software charts in December 1985.
Excitebike — Frequently Asked Questions
How many players does Excitebike support?
Excitebike supports 1 player(s) in this browser version.
Can I play Excitebike online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.
Do I need a controller to play Excitebike?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Excitebike?
Development was handled by its developer, with its publisher publishing the release.