Vib-Ribbon (NTSC v1.0) hits different when it boots instantly in your browser. Released in 1999 on the Sony PlayStation, this retro classic from Sony Computer Entertainment is ready the second you press start — no downloads, no setup.
Vib-Ribbon is a 1999 rhythm video game developed by NanaOn-Sha and released by Sony Computer Entertainment for the PlayStation. NanaOn-Sha had previously developed the PaRappa the Rapper series of games for Sony.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| ✕ Cross | G | Bottom face |
| ○ Circle | H | Right face |
| □ Square | T | Left face |
| △ Triangle | Y | Top face |
| L1 | E | Left shoulder |
| R1 | P | Right shoulder |
| L2 | R | Left trigger |
| R2 | O | Right trigger |
| Start | Enter | Start |
| Select | Space | Select |
| Left Stick Up | W | Analog up |
| Left Stick Down | S | Analog down |
| Left Stick Left | A | Analog left |
| Left Stick Right | D | Analog right |
| L3 (stick press) | X | Stick press |
| Right Stick Up | I | Right stick |
| Right Stick Down | K | Right stick |
| Right Stick Left | J | Right stick |
| Right Stick Right | L | Right stick |
| R3 (stick press) | , | Stick press |
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The Story Behind Vib-Ribbon (NTSC v1.0)
The project began shortly after the completion of PaRappa the Rapper (1996) when Mercedes-Benz contacted Sony to promote their then-upcoming A-Class car. The North American release was skipped as Sony Computer Entertainment America were reportedly unimpressed with the game's simplistic graphics, causing fans to campaign for an American release, which Matsuura supported. It was released on October 7 in North America with Layden writing an apology for the confusion.
Matsuura was motivated by the concept of music-generated stages after fans repeatedly asked him to create games of their preferred music genre. Reluctance to associate the game with a music genre was a big part of why the game's visuals are so color-neutral and simple. It was released in Japan the following day and in Europe on October 15.
How Vib-Ribbon (NTSC v1.0) Plays
Not pushing a button at the right time turns Vibri into a scribbled version of herself temporarily. Successful actions will help Vibri recover back to her higher forms, and clearing enough obstacles in succession while in the rabbit form will evolve Vibri into Super Vibri, increasing the player's score until Vibri is hit. Stages contain four basic obstacles; block, loop, wave, and pit, which require players to press the L1, R1, X, or Down buttons respectively at the right time to navigate.
The base game features six songs divided into bronze, silver, and gold courses containing two songs each. The difficulty varies depending on the intensity of the music. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L1 and Down together).
Why Players Still Load It Up
Both were released in Japan only for the PlayStation 2. Shea praised the visual concept of evolution to show progress, and thought the game was sending a philosophical message of "survival of the fittest". In 2012, the game was acquired by the Museum of Modern Art as part of its permanent collection of video games.
GameFan considered the game to have a "solid soundtrack". The game spawned a spinoff, Mojib-Ribbon, which focused on rap music and calligraphy; and a sequel, Vib-Ripple, which was similar to Vib-Ribbon but instead used digital images loaded into the game to generate the levels. The simplistic wireframe design was picked up by TechnologyTell, stating the graphics were "impressive" and "minimalistic".
Vib-Ribbon (NTSC v1.0) — Frequently Asked Questions
Where can I buy the original Vib-Ribbon (NTSC v1.0)?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Vib-Ribbon (NTSC v1.0) released on?
Vib-Ribbon (NTSC v1.0) was released for the Sony PlayStation in 1999.
Can I save my progress in Vib-Ribbon (NTSC v1.0)?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
How many players does Vib-Ribbon (NTSC v1.0) support?
Vib-Ribbon (NTSC v1.0) supports 1 player(s) in this browser version.