Animaniacs hits different when it boots instantly in your browser. Released in 1994 on the Super Nintendo, this retro classic from Konami is ready the second you press start — no downloads, no setup.
The Game Boy version has a unique soundtrack if played on the Super Game Boy accessory, and is one of the few games to take full advantage of the accessory. In 1994, Konami developed and published two different platform games of the same name, Animaniacs, based on the cartoon series of the same name: one for the Super Nintendo Entertainment System (SNES), and another for the Sega Mega Drive/Genesis.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Animaniacs
The Warner Brothers and Sister have health indicators and a number of lives. The primary objective of the game is to collect 24 pages of a script, with multiple pages being scattered around different areas of the studio, though the game can be completed without obtaining all of them. Defeated/captured characters can be recovered by completing a "Rescue" stage that appears when one or two characters are defeated or captured.
The characters have no health bar, lives (the game ends when all the characters are defeated/captured, one by one), or special abilities. Characters are defeated from touching harmful enemies or objects, or being captured by the security guard, Ralph. Players control Yakko, Wakko, and Dot, switching control between them to use their respective powers accordingly.
How Animaniacs Plays
Characters can be swapped freely in almost all places. Players navigate the three characters through a linear, three-dimensional playing field. The Warner Brothers and Sister have health indicators and a number of lives.
Characters are defeated from touching harmful enemies or objects, or being captured by the security guard, Ralph. In the Genesis version, the Warner Siblings, Yakko, Wakko, and Dot, decide to open up a hip-pop culture shop in order to become closer to their favorite movie stars. After clearing all five levels, players travel to the final level where they must fight Pinky and the Brain.
Why Players Still Load It Up
They criticized the limited music and absence of voices, but praised the cartoony and detailed graphics and the way the level design requires the player to make regular use of all three characters. They gave the Super NES version a negative review, citing overly simplistic and frustrating gameplay, though they did praise the graphics for their large and colorful sprites and background references to the TV show. The ending of the game, with three endings in total, alternates depending on how many scripts are collected.
Their health is indicated by their faces on the top left of the screen. Defeated/captured characters can be recovered by completing a "Rescue" stage that appears when one or two characters are defeated or captured. The primary objective of the game is to collect 24 pages of a script, with multiple pages being scattered around different areas of the studio, though the game can be completed without obtaining all of them.
Animaniacs — Frequently Asked Questions
How many players does Animaniacs support?
Animaniacs supports 1 player(s) in this browser version.
Can I play Animaniacs online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.
Do I need a controller to play Animaniacs?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Animaniacs?
Development was handled by Konami, Factor 5, with Konami publishing the release.