Battle Clash hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Nintendo is ready the second you press start — no downloads, no setup.
It is one of several titles that requires the Super Scope, a light gun. The player acts as the gunner of the ST Falcon piloted by Anderson, taking on Anubis and his subordinate chiefs in one-on-one fights.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Battle Clash
Kouichi Abe, Osamu Yamauchi, Tadashi Inui, Toru Narihiro, and Toshihiro Nishii acted as co-programmers. The soundtrack was scored by Yuka Tsujiyoko, best known for her work in the Fire Emblem and Paper Mario series. The game garnered average reception from critics; praise was given to the visuals, but other expressed mixed opinions regarding the sound and gameplay.
Set in a futuristic post-apocalyptic Earth where battles are fought with mechs called Standing Tanks (STs), a man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis. The Western cover was illustrated by artist Stephen Peringer. It was followed by Metal Combat: Falcon's Revenge (1993).
How Battle Clash Plays
The plot takes place in a futuristic post-apocalyptic Earth, where battles are fought with mechs called Standing Tanks (STs) and the winner takes control of the world. The player wins if the enemy ST's energy is depleted first, but the game is over if the rival depletes the player's energy or if the stage is played for ten minutes. The player can attack enemies using rapid fire by holding down the fire button, energy bolts, bombs, and a variety of limited-use special items.
A young man named Mike Anderson participates in the Battle Game to face the ruthless champion Anubis and avenge his father's death. Energy bolts are charged when the player is not firing and are fired once a power meter fills, but is limited to a single shot. The player acts as the gunner of the ST Falcon piloted by Anderson, and the main objective of the game is to take on Anubis and his subordinate chiefs in a series of nine one-on-one fights.
Why Players Still Load It Up
Nintendo Powers three reviewers found the game fun, highlighting the enemy mechs and sound effects, but noted its lack of depth. A sequel to Battle Clash titled Metal Combat: Falcon's Revenge was developed by the same team at Intelligent Systems, and published by Nintendo in North America in December 1993 and in Europe in May 1994. Battle Clash received average reception from critics and retrospective commentators.
Joysticks expressed his disappointment with the game, finding it to be boring and uninteresting. Super Plays Jonathan Davies found the game more exciting compared to previous Super Scope titles, but ultimately felt it was very limited and repetitive. GameFans five reviewers commended its colorful graphics, sound, and screen-filling bosses, but criticized the gameplay for lack of diversity and felt that the game did not take advantage of the Super Scope.
Battle Clash — Frequently Asked Questions
Can I play Battle Clash online for free?
Yes — Battle Clash runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.
Do I need a controller to play Battle Clash?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Battle Clash?
Battle Clash was developed by Intelligent Systems and published by Nintendo.
Where can I buy the original Battle Clash?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.