Breath of Fire II hits different when it boots instantly in your browser. Released in 1994 on the Super Nintendo, this retro classic from Capcom is ready the second you press start — no downloads, no setup.
The game was released on Wii's Virtual Console in North America on August 27, 2007. It is the second entry in the Breath of Fire series.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Breath of Fire II
Exonerated, Bow rejoins the party, but expresses suspicion over Trout. They are joined by Sten, a trickster who fails to swindle them and pledges himself to their cause. While Rand stays behind to help construct Bow's hideout, Ryu and Katt arrive at HomeTown to investigate.
From left to right, back row to front row: Rand, Sten, Jean, Katt, Ryu, Nina, Bow, and Spar. Breath of Fire II was developed by many of the same Capcom employees who worked on the previous game, including producer Tokuro Fujiwara and lead designer Yoshinori Kawano. In the catacombs of the church, the party finds Ryu's father Ganer attached to an energy-draining machine, having been kidnapped by Aruhameru ten years ago.
How Breath of Fire II Plays
Players win battles by defeating every enemy present, dealing damage by using normal attacks along with magic spells and items. Players view the game from a top-down perspective and move their characters in four directions across various environments including towns and dungeons while interacting with non-player characters and battling enemies to advance the story. frame|left|Navigation on a town's map The game features a redesigned, text-based game menu as opposed to the icon-based design of the original Breath of Fire, as well as a new "Monster Meter" that indicates the probability of encountering enemy monsters in a given area. Each character's health is represented by numerical hit points that indicate their remaining vitality, and are knocked out if the value reaches zero, with the battle ending if each member of a player's party is knocked out.
Each character has their own distinct job, and may be invited to live in houses that the player adds by donating currency to one of three carpenters, each with their own building style. While joined with a shaman, characters become stronger and may gain access to additional abilities while in battle. Players are required to venture into dangerous areas throughout the game world as dictated by the story, and randomly encounter enemies every few steps which must be defeated to advance.
Why Players Still Load It Up
In 2018, Complex listed the game 75th on their "The Best Super Nintendo Games of All Time" writing: "Breath of Fire II isn't too different from the original, but different enough to not be a direct clone. It was given an 8 out of 10 in two separate Reader Cross Reviews printed by Famicom Tsūshin, and it would go on to sell a total of 350,000 copies in the region by the end of 1995. He also complimented the graphics and the change to different musical themes halfway through the game, and summarized, "This long, absorbing game offers plenty of story turns, intense battles, and intriguing characters." A reviewer for Next Generation said that the game "is larger and more involved than its predecessor, but unfortunately also much less interesting.
GameSpot compared the game to the previous version, calling it a "faithful translation of the SNES game" and praised the title's new save feature allowing players to record their progress at any time, but found that its music "leans toward the bland side of things" and "lack[s] personality". Though Mark Lefebvre felt the graphics were below average and that the game overall "could have been a little better", the other three reviewers were more enthusiastic, praising the graphics and the shaman mechanic. IGN found the game to be a step up from the first game's Game Boy Advance port, stating that "The storyline and characters make Breath of Fire II a much better game than the first adventure in the series...even though the game hasn't changed a whole lot." The website additionally felt that the game's lack of spaces in text fields and shoddy translation hurt the overall presentation, and the graphics were not up to par with games designed initially for the handheld such as Camelot's Golden Sun.
Breath of Fire II — Frequently Asked Questions
Who developed Breath of Fire II?
Development was handled by Capcom, with Capcom publishing the release.
Where can I buy the original Breath of Fire II?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Breath of Fire II released on?
Capcom shipped Breath of Fire II for the Super Nintendo back in 1994, and this page runs that release.
Can I save my progress in Breath of Fire II?
Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.