Play Chuck Rock Online Free for Super Nintendo.

SNES 1991 1 Player

Chuck Rock hits different when it boots instantly in your browser. Released in 1991 on the Super Nintendo, this retro classic from its publisher is ready the second you press start — no downloads, no setup.

Chuck Rock is a 1991 platform video game developed and published by Core Design for the Atari ST and Amiga computers. Sony Imagesoft published the game for the Mega-CD, Super NES, and Game Boy.

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The Story Behind Chuck Rock

Sony Imagesoft published the game for the Mega-CD, Super NES, and Game Boy. The music and sound effects in the Mega-CD version were composed by Martin Iveson. The setting of the game is a fictional prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, human-eating plants, and other exotica; thus, the setting is similar to that of films such as One Million Years B.C., or television shows such as The Flintstones or Dinosaurs.

One day, while Chuck watches TV, Ophelia Rock does the laundry. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. Chuck Rock is a 1991 platform video game developed and published by Core Design for the Atari ST and Amiga computers.

How Chuck Rock Plays

The setting of the game is a fictional prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, human-eating plants, and other exotica; thus, the setting is similar to that of films such as One Million Years B.C., or television shows such as The Flintstones or Dinosaurs. Chuck Rock is a 1991 platform video game developed and published by Core Design for the Atari ST and Amiga computers. The eponymous Chuck Rock is an overweight, square-jawed caveman characterized by loutish and lewd behaviour perhaps influenced by the lad culture of the 1990s.

The enemies include dinosaurs (such as small ones that pop out of eggs) and spiders, and Chuck attacks them by thrusting his beer belly, kicking while above ground, and chucking rocks and boulders. The game has five worlds (Jungle, Cave, Water, Ice and Graveyard) each with three to five levels and a concluding boss battle, and provides the player three lives and one continue. Chuck has a limited vocabulary (his favourite phrase being "Unga Bunga" and not much else), has a balding head cut into a punk-style mohawk, eats whole dinosaur-steaks raw in one bite, and has a penchant for picking up rocks and throwing them at things, hence his name.

Why Players Still Load It Up

Glancey felt it and the cartoon graphics made Chuck Rock good source material for a cartoon show. BC Racers was released on the Mega-CD, Sega 32X and 3DO, and the format was changed from that of a platformer to that of a racing game. Computer and Video Games (CVG) reported that Chuck Rock was one of the most popular home computer games upon release.

Play Time writer Ray named Chuck Rock one of the funniest mascots to compete with Sonic. As a meta-referential joke, Chuck Junior owned a "SteggaDrive" console, a reference to the Mega Drive name. Writers of EGM praised its successful combination of humorous elements and "heavy gameplay", Steve arguing Kato and Ken (1990) was the only other game he played that had it.

Chuck Rock — Frequently Asked Questions

Who developed Chuck Rock?

Development was handled by Core Design, with its publisher publishing the release.

Where can I buy the original Chuck Rock?

See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.

What console was Chuck Rock released on?

its publisher shipped Chuck Rock for the Super Nintendo back in 1991, and this page runs that release.

Can I save my progress in Chuck Rock?

Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.

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