Ka-blooey hits different when it boots instantly in your browser. Released in 1988 on the Super Nintendo, this retro classic from Image Works, Kemco is ready the second you press start — no downloads, no setup.
Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Ka-blooey
Bombuzal is a puzzle video game designed by Antony Crowther (credited as "Ratt" in the game) and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.
The game has a sequel/remake available for the Nintendo 64 called Charlie Blast's Territory. Among its notable features is the ability to play using either an overhead or isometric view. The Super NES version of the game was later released on the Nintendo Classics service for the Nintendo Switch console in July 2021.
How Ka-blooey Plays
There are also two enemies, Sinister and Dexter, appearing on some levels. For example, a small bomb will only destroy the tile it is on, but will affect any other bombs/mines one tile away in the four main directions. In most cases, the bombs must be set off using a chain reaction to prevent the avatar from being killed in the explosion.
Sinister always turns to the left and Dexter always turns to the right. Bombs come in different sizes and it is only possible to ignite the smallest kind without dying. A large bomb will destroy 13 tiles, and its reaction zone will be one tile further away than the tiles destroyed in each of the four directions, and diagonally between these four points.
Why Players Still Load It Up
This compilation was reviewed in 1991 in Dragon #165 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave BrainBlaster 5 out of 5 stars. Among its notable features is the ability to play using either an overhead or isometric view.
It received 97% and 92% ratings from Zzap!64 magazine for the C64 and Amiga versions respectively, compared to a review in Commodore User magazine awarding a mere 49%. The former reviews hailed it as an addictive puzzle game with "cute" graphics, while the latter criticized gameplay, graphics, and controls. The game was released in 1988 for the Amiga, Atari ST and Commodore 64.
Ka-blooey — Frequently Asked Questions
Can I play Ka-blooey online for free?
Yes — Ka-blooey runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.
Do I need a controller to play Ka-blooey?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Ka-blooey?
Ka-blooey was developed by Image Works, Kemco and published by Image Works, Kemco.
Where can I buy the original Ka-blooey?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.