Kirby's Dream Course hits different when it boots instantly in your browser. Released in 1994 on the Super Nintendo, this retro classic from Nintendo is ready the second you press start — no downloads, no setup.
Kirby's Dream Course is a 1994 miniature golf video game developed by HAL Laboratory and Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). Kirby can hit enemies to collect power-ups that grant him unique abilities, such as those that allow him to destroy certain obstacles or fly around the level.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Kirby's Dream Course
While Kirby was always intended to be pink, Shigeru Miyamoto assumed during development of Kirby's Dream Land that Kirby was yellow, as there was no color artwork of Kirby available at the time. HAL later reworked Special Tee Shot into a Kirby game by replacing many of the original characters with those from the Kirby series, and implementing several mechanics to make it fit into the Kirby universe, such as the power-up system. It also featured an additional gamemode where the player controlled Kirby on a snowboard.
The sequel was never released, though some of its concepts were later implemented into Kirby Air Ride (2003). It is one of thirty games included in the Super NES Classic Edition miniconsole. This palette was named once as "Keeby Yellow" in Kirby's Dream Buffet (2022).
How Kirby's Dream Course Plays
The second player controls a yellow palette swap of Kirby named , who shares all of Kirby's abilities. In multiplayer, players take turns and compete for the most stars in unique courses. In single-player, players maneuver Kirby around a miniature golf course by deflecting him towards a specific area of the playfield within a limited number of strokes.
The players can attack each other using Copy abilities, potentially forcing one player to skip their turn. The winner is the player with the most stars at the end of eight rounds. Kirby can knock himself into certain enemies to acquire a Copy ability, which can be used to clear courses in a faster period of time.
Why Players Still Load It Up
Next Generation and Larry also highlighted Dream Courses complexity, which was uncommon for a golf game at the time. Javier Abad, a reviewer for Nintendo Acción, commented on the game's difference in design from other games in the series, but felt Kirby fans would enjoy it for the controls and graphical style. They also believed its isometric perspective worked well, and its graphics were aesthetically pleasing.
Kirby's Dream Course received praise for its wacky nature and innovation. Thomas believed Dream Courses unique concept made it incomparable to other games. The game's colorful visuals were also praised for their offbeat design and sense of humor.
Kirby's Dream Course — Frequently Asked Questions
Where can I buy the original Kirby's Dream Course?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Kirby's Dream Course released on?
Nintendo shipped Kirby's Dream Course for the Super Nintendo back in 1994, and this page runs that release.
Can I save my progress in Kirby's Dream Course?
Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.
How many players does Kirby's Dream Course support?
This browser version of Kirby's Dream Course handles 1 player(s).