Mega Man X3 hits different when it boots instantly in your browser. Released in 1995 on the Super Nintendo, this retro classic from its publisher is ready the second you press start — no downloads, no setup.
It is the third game in the Mega Man X series and the last to appear on the SNES. Doppler and his utopia of Maverick followers.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Mega Man X3
Although the game's scenario, character designs and artwork were done at Capcom, much of the actual game design was sub-contracted to Minakuchi Engineering, who had previously developed most of the Mega Man games on the Game Boy along with the compilation game Mega Man: The Wily Wars for the Mega Drive. The Japanese 32-bit editions feature two J-pop vocal songs by Kotono Shibuya: the opening theme "One More Time" and the ending theme "I'm Believer". Inafune admitted being very "possessive" of Zero, which he had a vested interest in since the character's creation for the first Mega Man X.
Both the SNES and 32-bit versions of the musical score were included on the second disc of Capcom Music Generation: Rockman X1 ~ X6 soundtrack released by Suleputer in 2003. By the time production began, Keiji Inafune, a major contributor to the Mega Man franchise, had transitioned from his role as an artist to director, producer, and writer. The Japanese PlayStation version of Mega Man X3 was eventually re-released as part of Sony's "The Best for Family" line of budget titles.
How Mega Man X3 Plays
Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses. Namely, he is able to run, jump, dash, cling to and scale most walls, and fire his chargeable "X-Buster" arm cannon and special weapons. Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in the series.
Each stage has a variety of obstacles, traps, and enemy robots to fight. The player character X retains certain abilities from past games. If Zero is ever defeated in battle, he will be unable to be called upon for the rest of the game.
Why Players Still Load It Up
In 2018, Complex listed the game #73 on its "The Best Super Nintendo Games of All Time". Some felt Mega Man X3 was too similar to past Mega Man games. Press reception for Mega Man X3 was mostly positive.
Matt Yeo of Sega Saturn Magazine had fair comments about Mega Man X3 as an SNES game, but labeled the UK Saturn version "a bit of a travesty" due to its lack of innovation and a "dubious" quality of the anime cutscenes. Both Yeo and Halverson were dismayed by the use of letterbox borders in the Saturn version, which horizontally reduces the screen size. IGN similarly asserted Mega Man X3 as "a solid send-off for the 16-bit era", naming it the 67th-best SNES of all time on a 2011 list.
Mega Man X3 — Frequently Asked Questions
Who developed Mega Man X3?
Mega Man X3 was developed by Minakuchi Engineering and published by its publisher.
Where can I buy the original Mega Man X3?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Mega Man X3 released on?
Mega Man X3 was released for the Super Nintendo in 1995.
Can I save my progress in Mega Man X3?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.