Mr. Do! hits different when it boots instantly in your browser. Released in 1982 on the Super Nintendo, this retro classic from Universal is ready the second you press start — no downloads, no setup.
Do! is a 1982 maze video game developed and published by Universal Entertainment. It is the first arcade video game to be released as a conversion kit for other cabinets; Taito published the conversion kit in Japan.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Mr. Do!
It was inspired by the gameplay in Namco's Dig Dug game, similar to how many of Universal's other games took license from other companies' more successful games, e.g. Also, if an Alphamonster is over a letter that has already been acquired, the dinosaur monsters just freeze for a few seconds. Ueda's work at Universal, particularly Mr.
Do! were released for home systems, including Magic Meanies (ZX Spectrum), Henri (Atari 8-bit), Fruity Frank (Amstrad CPC, MSX), Mr. Dig (TRS-80 Color Computer, Atari 8-bit), and Mr. Do! is credited as the first arcade game to be released as a conversion kit.
How Mr. Do! Plays
Do (a circus clown—except for the original Japanese version of the game, in which he is a snowman), is constantly chased by red dinosaur-like monsters called creeps, and the player loses a life if Mr. Occasionally, the creeps transform briefly into more powerful multicolored monsters that can tunnel through the ground. A level is complete either when all cherries are removed, all creeps are destroyed, "EXTRA" is spelled, or a diamond is found.
The creeps stay frozen until the player either defeats all three blue monsters, defeats the Alphamonster (in which case any remaining blue monsters are turned into apples), loses a life, or completes the stage. If one of these digs through a cherry, it leaves fewer cherries for Mr. A rarity for this title is that dropping an apple reveals a diamond which, if collected, completes the level and awards a bonus credit to the player.
Why Players Still Load It Up
The arcade game was also a commercial success in North America, where it became the best-selling conversion kit up until 1984, selling approximately 30,000 arcade units in the United States. It was among the thirteen highest-earning arcade games of 1983 in the United States, according to the Amusement & Music Operators Association (AMOA). Do! was adapted to Nintendo's Game Boy and Super NES with some new gameplay features.
Do! was released in arcades by Electrocoin in 1988. The game was also released on the Taito Egret II's Arcade Memories Vol. Famicom Tsūshin awarded the Super Famicom version of the game 25 out of 40.
Mr. Do! — Frequently Asked Questions
Where can I buy the original Mr. Do!?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Mr. Do! released on?
Mr. Do! was released for the Super Nintendo in 1982.
Can I save my progress in Mr. Do!?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
How many players does Mr. Do! support?
Mr. Do! supports 1 player(s) in this browser version.