Play NBA Hang Time Online Free for Super Nintendo.

SNES 1996 1 Player Midway

NBA Hang Time hits different when it boots instantly in your browser. Released in 1996 on the Super Nintendo, this retro classic from Midway is ready the second you press start — no downloads, no setup.

NBA Hangtime is a 1996 basketball video game developed and published by Midway for arcades. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.

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The Story Behind NBA Hang Time

A sequel, NBA Showtime: NBA on NBC, was released in 1999. Funcom developed the Genesis and Super NES versions, while High Voltage Software developed a Microsoft Windows and was also working on a Sega Saturn version, but it was never released. "Maximum" also has some additional secret codes and hidden players.

A version for Game.com was also announced, but cancelled. NBA Maximum Hangtime is an upgrade released in late 1996 to the arcade version of NBA Hangtime featuring the 1996-1997 NBA rosters. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market.

How NBA Hang Time Plays

The gameplay is largely the same as Midway's NBA Jam games, with some additions. Optionally, the player can load their created player. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points.

Created players can be made more powerful as players earn additional attribute points by winning games. The player can select from any of the 29 NBA teams and match them in four quarters of NBA basketball (three minutes each), with three-minute overtimes if necessary. New to the game is a three-digit "combination lock" feature.

Why Players Still Load It Up

The two sports reviewers of Electronic Gaming Monthly had a more middling response. Reviewing the Nintendo 64 version, GamePro concluded that "Jam-style hoops is nothing new, but Hangtime does it with enough flash and freshness to keep you happily dunkin' like a fool." They cited the selection of players, numerous secrets, smooth graphics, multiplayer matches, and create-a-player mode. GamePro found that the Super NES version likewise suffers from inferior graphics and sound but is still highly enjoyable to play.

However, they gave it a similar recommendation. Doug Perry of IGN also praised the create a player feature, calling it "easily one of the coolest elements of the game, and separates it from the pack." Perry wrote that the port didn't make much use of the N64's capabilities, but called it a "fun, arcade-perfect port that will bring most basketball fans lots (sic) enjoyment." GameSpot was far more negative, with Jeff Gerstmann reviewing the N64 version and writing that the game only featured "minor changes" and concluding "Unless you've been shooting digital hoops in a cave for the past few years, you've seen it all before." A reviewer for Next Generation agreed: "Basically, if you've played NBA Jam, then you've played most of NBA Hangtime." He further criticized that aside from the support for four players without the use of a multitap, the game make poor use of the Nintendo 64's capabilities, with 2D graphics and a low frame rate. The graphics improvements were lauded, as were the new features, moves and the created player feature.

NBA Hang Time — Frequently Asked Questions

What console was NBA Hang Time released on?

Midway shipped NBA Hang Time for the Super Nintendo back in 1996, and this page runs that release.

Can I save my progress in NBA Hang Time?

Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.

How many players does NBA Hang Time support?

This browser version of NBA Hang Time handles 1 player(s).

Can I play NBA Hang Time online for free?

Yes — NBA Hang Time runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.

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