Pac-in-Time hits different when it boots instantly in your browser. Released in 1995 on the Super Nintendo, this retro classic from its publisher is ready the second you press start — no downloads, no setup.
It is a reskinned version of the 1993 game Fury of the Furries, also developed by Atreid, modified to feature Pac-Man. Pac-In-Time is a 1995 platform game developed by Atreid Concept and published by Namco for the Super Nintendo Entertainment System and Game Boy.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Pac-in-Time
A Game Gear version was also cancelled, designed by Gil Espeche; this version was dumped online by the video game preservation group SMS Power in 2005. Both versions were released in Europe within the same month, with Mindscape releasing the SNES version and Nintendo releasing the Game Boy version. Pac-In-Time was developed for the Super Nintendo Entertainment System (SNES), Game Boy, Mac OS, and MS-DOS.
Pac-Man's ongoing legal dispute with AtGames. While the Game Boy and computer versions are simply Fury of the Furries with a Pac-Man skin, the SNES version is an entirely new game with altered levels and themes, while still keeping the same mechanics and concepts intact. The SNES version was also released in North America by Namco Hometek in January, with the Game Boy version following a month later.
How Pac-in-Time Plays
Jumping through the hoop a second time will remove the item from the player's inventory. Pac-Man can also replenish his health by eating fruit found throughout levels, and can also find items such as 1-ups in treasure chests, which can be opened by finding a key. In the final level, Pac-Man will face off against the Ghost Witch, and defeating her will allow him to be sent back to the present.
These items can be found by jumping through colored hoops in levels; Pac-Man can hold all four of them at once, but can only use one at a time. In Pac-In-Time, players control Pac-Man in his mission to return to the present day after his nemesis, the Ghost Witch, cast a spell that transported him to his youth in 1975, five years before his debut appearance. The game spans the course of five different worlds with 10 levels each.
Why Players Still Load It Up
GamePro described it as a "fun, fast-paced adventure". Critics also praised the game's controls and items; GamePro in particular said that together they "breathed new life into a classic character." GamePro and VideoGames both enjoyed the rope item for being fun to use. Electronic Gaming Monthly said that it "has the makings of a great game" through its pick-up-and-play approach and for the game being generally fun to play.
By contrast, Next Generation felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness. Electronic Gaming Monthly liked Pac-Man's cute design and for the game itself having a distinctly-cute style, while also praising the graphics themselves for being bright and colorful, which GamePro agreed with. Famitsu liked the gameplay for being entertaining and the stages for being wide-open and fun to explore, although said that the puzzle-solving can become repetitive after a while.
Pac-in-Time — Frequently Asked Questions
Do I need a controller to play Pac-in-Time?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Pac-in-Time?
Development was handled by Atreid Concept, with its publisher publishing the release.
Where can I buy the original Pac-in-Time?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Pac-in-Time released on?
its publisher shipped Pac-in-Time for the Super Nintendo back in 1995, and this page runs that release.