Paladin's Quest hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Asmik Corporation is ready the second you press start — no downloads, no setup.
It was published in North America by Enix in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP instead of MP.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Paladin's Quest
The album was released by Future Land on December 2, 1992. The main antagonist is a young dictator named Zaygos, who wants to use the Dal Gren for his own nefarious purposes. A separate soundtrack titled Lennus: Memory of the Ancient Machine Original Album also contains 10 tracks, half composed of arranged instrumental medleys of the game's music and the other half consisting of dramatic dialogue.
The plot centers around a hero, Farus, who must find four orbs to avert an apocalypse. A sequel to Paladin's Quest, , was released by Asmik Corporation for the Super Famicom in Japan only, on July 28, 1996. Paladin's Quest, originally released as in Japan, is a utopian/dystopian science fantasy role-playing video game developed by Copya System and published in Japan by Asmik Corporation on November 13, 1992, for the Super Nintendo Entertainment System.
How Paladin's Quest Plays
Items cannot be used in battle unless they are equipped, traditional healing spells are nonexistent, and extra healing items cannot be purchased. Many mercenaries have spirits not yet available to the player, and so have spells not yet available to the main characters. From each battle, characters accrue experience points, which eventually lead to higher levels and better attributes.
Instead of learning spells individually, characters unlock spells by learning to wield the powers of eight "spirits": Fire, Earth, Water, Air, Sphere, Sky, Heart, and Light. These bottles can be refilled cheaply in most towns. The primary healing items are healing "bottles", which are good for nine uses each.
Why Players Still Load It Up
It was published in North America by Enix in October 1993. A promotional MiniDisc containing 10 tracks of the game's original music was released by Asmik under the title Welcome to the Lennus World! The album was released by Future Land on December 2, 1992.
He commented that Paladin's Quest is short and falls within the graphical limitations of the last-generation NES, both things which he found particularly hard to accept given the cart's above-average size and accordingly above-average price. Enix had dropped support for the Super Nintendo Entertainment System by this time. Mike Weigand of Electronic Gaming Monthly commented, "For fans of Soul Blazer, this borrows the perspective, but it isn't as interactive, plus combat isn't as direct.
Paladin's Quest — Frequently Asked Questions
Do I need a controller to play Paladin's Quest?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Paladin's Quest?
Paladin's Quest was developed by Copya System and published by Asmik Corporation.
Where can I buy the original Paladin's Quest?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Paladin's Quest released on?
Paladin's Quest was released for the Super Nintendo in 1992.