Push-Over hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Ocean Software is ready the second you press start — no downloads, no setup.
Push-Over is a puzzle-platform game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, MS-DOS, and the Super Nintendo Entertainment System. The player is tasked with controlling G.I.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Push-Over
The player is tasked with controlling G.I. The game was sponsored by Smiths' British snack Quavers (now owned by Walkers), and the plot revolves around the then Quavers mascot Colin Curly losing his Quavers packets down a giant ant hill. The legal battle led to the downfall of Red Rat Software, who were unable to fund continual legal costs vs the much deeper pockets of Ocean Software.
Creative differences between Red Rat Software and Ocean Software around branding and graphical changes overshadowed this title and a breakdown between both parties occurred once legal action was taken by Red Rat Software to regain creative control/claim a breach of contract. Ant, a large soldier ant, to recover the Quavers by solving a series of puzzles. The Super NES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat.
How Push-Over Plays
There are 11 different types of domino, identified by red and yellow patterns, each with different actions. Each world has 11 levels, making a total of 99 regular levels. Various factors can result in failure to complete a level.
Each level has a time limit during which it must be completed. Each level features several interconnected platforms holding a number of "dominoes". A password system allows the player to continue an earlier game, without having to restart from the first level.
Why Players Still Load It Up
Entertainment Weekly gave the game a B− and wrote that "The theme of Pushover (Ocean of America, for Super NES) is ingenious — players have to line up 10 kinds of dominoes, then get them all to fall with a single push — but the static execution will have small kids dozing off way before their bedtime." The player is tasked with controlling G.I. The game was sponsored by Smiths' British snack Quavers (now owned by Walkers), and the plot revolves around the then Quavers mascot Colin Curly losing his Quavers packets down a giant ant hill.
Ant, a large soldier ant, to recover the Quavers by solving a series of puzzles. The game was reviewed in 1993 in Dragon #193 by Hartley, Patricia, and Kirk Lesser in the "Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
Push-Over — Frequently Asked Questions
Do I need a controller to play Push-Over?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Push-Over?
Development was handled by Red Rat Software, with Ocean Software publishing the release.
Where can I buy the original Push-Over?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Push-Over released on?
Ocean Software shipped Push-Over for the Super Nintendo back in 1992, and this page runs that release.