Smart Ball hits different when it boots instantly in your browser. Released in 1991 on the Super Nintendo, this retro classic from Epic/Sony Records is ready the second you press start — no downloads, no setup.
It was published by Epic/Sony Records and Sony Imagesoft for the Super Nintendo Entertainment System in 1991. A sequel titled Jerry Boy 2 was in production, but was not released.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Smart Ball
The game was to be released about three years later and was slated for a Japan-only release, but it was cancelled at the last minute. A sequel titled was in production, but was not released. However, there is an English fan-made translation patch that can be applied on a Japanese ROM and played on an emulator.
The game would have also featured an updated engine allowing for larger gameplay and enemy variety. Smart Ball was co-developed by Game Freak and System Sacom. Sony may have been responsible for the cancelation.
How Smart Ball Plays
Smart Ball is a platform game developed by Game Freak and System Sacom. A young boy named Jerry was a prince and ruler of a kingdom but has been transformed into a blob by a mysterious witch at the behest of his jealous brother, Tom, who has a crush on the young princess Emi. Despite the cancellation, Smart Ball was not the last Game Freak game to be published by Sony.
The player advances through each level along a filmstrip map, and can revisit previously completed levels by "rewinding" the filmstrip. Jerry has the ability to stick to walls and ceilings which is activated by holding down the Y button as he jumps towards them, adding an advantage over Jerry's enemies. It was published by Epic/Sony Records and Sony Imagesoft for the Super Nintendo Entertainment System in 1991.
Why Players Still Load It Up
The game won the Digital Content Association's AVA Multimedia Grand Prix Award for character design. The game would have also featured an updated engine allowing for larger gameplay and enemy variety. The game received a 21.33/30 score in a 1993 readers' poll conducted by Super Famicom Magazine, ranking among Super Famicom titles at the number 112 spot.
Super Play stated that the game is a "run-of-the-mill platform game with only its blob-shaped hero to distinguish it from the crowd. The game was to be released about three years later and was slated for a Japan-only release, but it was cancelled at the last minute. The developer was Game Freak: Satoshi Tajiri was the supervisor, Ken Sugimori the character designer, and Yoshinori Sunahara the music composer.
Smart Ball — Frequently Asked Questions
Where can I buy the original Smart Ball?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Smart Ball released on?
Epic/Sony Records shipped Smart Ball for the Super Nintendo back in 1991, and this page runs that release.
Can I save my progress in Smart Ball?
Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.
How many players does Smart Ball support?
This browser version of Smart Ball handles 1 player(s).