Space Megaforce hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Toho is ready the second you press start — no downloads, no setup.
Space Megaforce, known in Japan and Europe as Super Aleste , is a vertically scrolling shooter developed by Compile. Super Aleste also offers a "Short Game", with segments of the regular levels; the emphasis is on scoring as many points as possible.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Space Megaforce
The story differs slightly depending on which version is played, though the opening premise is always the same. After much destruction, the sphere hovers over the jungles of South America, drawing lines into the ground similar to the Nazca Line drawings as it expands itself and draws energy from the jungle foliage. Tasked with flying into and destroying the sphere, the Super Aleste must also destroy any reinforcements the sphere calls for which come from the deepest depths of space.
In the original Japanese story, the Super Aleste is piloted by an ace named Raz and his co-pilot is a mysterious young alien woman named Thi, a prisoner aboard the sphere who harnesses strange powers freed by the constant attacks against the sphere. Space Megaforce, known in Japan and Europe as , is a vertically scrolling shooter developed by Compile. It was published by Toho in 1992 for the Super Nintendo Entertainment System as part of the Aleste series.
How Space Megaforce Plays
When the ship is hit, the weapon loses four levels of power (but it cannot go below 0). Also, there are two types of extra lives; normally, if the player dies, they try the level again at the last checkpoint. There are eight types of weapons to use, and each can be powered up by collecting chips (small egg-shaped items).
Green chips make the weapon level up instantly. Each weapon has a function that can be manipulated with the Shot-Control button, changing around the weapon's abilities to suit different situations. This means the weapon must be at level 5 or 6 for the ship to survive two hits.
Why Players Still Load It Up
The player pilots a spacecraft through a variety of locales shooting enemy ships. Super Aleste also offers a "Short Game", with segments of the regular levels; the emphasis is on scoring as many points as possible. In 1997, Electronic Gaming Monthly ranked it the 46th best console video game of all time, citing its ingenuous power-ups and usage of the Super NES's mode 7 graphical features to present differing level styles.
After much destruction, the sphere hovers over the jungles of South America, drawing lines into the ground similar to the Nazca Line drawings as it expands itself and draws energy from the jungle foliage. According to Famitsu, Space Megaforce sold 2,463 copies in its first week on the market and 6,618 copies during its lifetime in Japan. It also received generally favorable reviews from critics.
Space Megaforce — Frequently Asked Questions
Do I need a controller to play Space Megaforce?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Space Megaforce?
Space Megaforce was developed by Compile and published by Toho.
Where can I buy the original Space Megaforce?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Space Megaforce released on?
Space Megaforce was released for the Super Nintendo in 1992.