Street Fighter II hits different when it boots instantly in your browser. Released in 1991 on the Super Nintendo, this retro classic from its publisher is ready the second you press start — no downloads, no setup.
Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight, it is the fourteenth game to use Capcom's CP System arcade system board. It is the second installment in the Street Fighter series, and the sequel to 1987's Street Fighter.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Street Fighter II
Although the original punching-pad cabinet of Street Fighter had not been very popular, the alternate six-button version was more successful, which began to generate interest in a sequel. The combo system came about by accident: The vast majority of in-game music was composed by Yoko Shimomura. The same month, Capcom held a two-week location test in North America, before unveiling the game at Capcom's distributor conference on February 1, 1991, held at Marriott Harbor Beach, Fort Lauderdale, Florida.
Capcom introduced Street Fighter II as its "greatest video game ever". It was then exhibited in the United Kingdom at London's Amusement Trades Exhibition International (ATEI) in January 1991. Funamizu notes that the developers did not particularly prioritize Street Fighter IIs balance.
How Street Fighter II Plays
The player engages opponents in a series of timed one-on-one, close-quarters combat matches. If there is no clear winner by the end of the final round, either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a two-player match. The original Street Fighter II allowed up to 10 rounds per match; this maximum is reduced to four rounds starting with the Champion Edition.
The victor continues in single-player mode. Street Fighter IIs designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This combo system was later adopted as a standard feature of fighting games and was expanded upon in this series. Like in Street Fighter, the controls are an eight-directional joystick and six attack buttons.
Why Players Still Load It Up
In the United Kingdom, Street Fighter II replaced Super Mario World as the bundled game for the SNES, and the SNES and Amiga versions made it the second best-selling home video game of 1992, below Sonic the Hedgehog 2 for the Mega Drive. Super ranked third place, and Turbo ranked sixth. According to the timeline, the story was set two years after the events of Street Fighter Alpha 3 and three years before the events of Street Fighter IV.
Nintendo Power ranked it the best SNES game of 1992, above The Legend of Zelda: A Link to the Past in second place. Unlike its predecessor, Street Fighter II became a pop culture phenomenon, and is frequently regarded as one of the greatest video games ever made. At the result of the Second World Fighting Tournament, Ryu became the two-time champion and earns the title of The World Warrior.
Street Fighter II — Frequently Asked Questions
What console was Street Fighter II released on?
Street Fighter II was released for the Super Nintendo in 1991.
Can I save my progress in Street Fighter II?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
How many players does Street Fighter II support?
Street Fighter II supports 1 player(s) in this browser version.
Can I play Street Fighter II online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.