Super Batter Up hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Namco is ready the second you press start — no downloads, no setup.
Super Batter Up, known in Japan as Super Famista, is a 1992 baseball video game developed and published by Namco for the Super Nintendo Entertainment System. The game can played with both a one- and two-player mode plus a league mode.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Super Batter Up
Super Batter Up, known in Japan as is a 1992 baseball video game developed and published by Namco for the Super Nintendo Entertainment System. The game can played with both a one- and two-player mode plus a league mode. The North American release has an official license from the Major League Baseball Players Association and features the names of actual professional baseball players, but it does not have a license from Major League Baseball and no actual team names are used; the teams are only identified by their respective locales.
While the all-star mode in the Japanese version of the game closely mimics the Nippon Professional Baseball All-Star Series, the North American version of the game emulates the MLB All-Star Game. An intrasquad mode (found only in the Japanese version) allows players on the same team to face off against each other. The only limitations are that there are only five pitchers on each team, players cannot be changed, and uniforms are limited to red and white colors.
How Super Batter Up Plays
The words "game over" appear on the screen regardless of whether the player wins or loses a game. While the Japanese version of this game uses super deformed graphics for the ballplayers, the North American version uses 2D rendering software to create more realistic graphics. If the player wins the single-player tournament, then he can see the ending.
They can also choose to substitute a hitter or a runner while at bat. All game stats are shown on the fictitious newspaper, known as the Namco Sports paper. Each player in the Japanese version of the game has a popularity meter that gauges how liked they are by the audience; better players are more likely to be cheered on for an excellent play.
Why Players Still Load It Up
An intrasquad mode (found only in the Japanese version) allows players on the same team to face off against each other. Super Batter Up, known in Japan as is a 1992 baseball video game developed and published by Namco for the Super Nintendo Entertainment System. While the all-star mode in the Japanese version of the game closely mimics the Nippon Professional Baseball All-Star Series, the North American version of the game emulates the MLB All-Star Game.
The only limitations are that there are only five pitchers on each team, players cannot be changed, and uniforms are limited to red and white colors. Allgame editor Brett Alan Weiss described Super Batter Up as "an average baseball game", although he praised the game's "solid controls". The North American release has an official license from the Major League Baseball Players Association and features the names of actual professional baseball players, but it does not have a license from Major League Baseball and no actual team names are used; the teams are only identified by their respective locales.
Super Batter Up — Frequently Asked Questions
How many players does Super Batter Up support?
Super Batter Up supports 1 player(s) in this browser version.
Can I play Super Batter Up online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.
Do I need a controller to play Super Batter Up?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Super Batter Up?
Development was handled by Namco, with Namco publishing the release.