Super Castlevania IV hits different when it boots instantly in your browser. Released in 1991 on the Super Nintendo, this retro classic from Konami is ready the second you press start — no downloads, no setup.
Super Castlevania IV is a 1991 platform game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Super Castlevania IV
Due to the team being small, everyone was involved with the design and some ideas came from the creative artists and others by the programmers' experiments. The game is included in Castlevania Anniversary Collection, a compilation of past Castlevania installments released on May 17, 2019 for Nintendo Switch, PlayStation 4, Windows, and Xbox One. Super Castlevania IV was directed by Masahiro Ueno (credited in the game as Jun Furano since Konami did not allow the use of real names at the time), who was also the main programmer.
Factor 5 created a short demo of the game running on the Mega Drive and presented it to Konami. The game was released in Japan on October 31, 1991 for the Super Famicom. The game has been re-released on several platforms over the years.
How Super Castlevania IV Plays
Collecting the items known as the Double and Triple Shots allows the player to throw secondary weapons up to three times in a row. Super Castlevania IV is a platform game where the player takes control of Simon through eleven levels. In addition to jumping, the player can control Simon to move while crouching.
The player will lose a life if all of Simon's health gauge is depleted, fall into a hole or if they do not finish the level within the time limit. The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star. The whip is used for fighting and for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across.
Why Players Still Load It Up
The game sold 800,000 cartridges worldwide. In a 1997 Castlevania retrospective, GamePro said it "is still one of the all-time best games". Among several items, the magazine cited the game's graphics, music, and action sequences as positives.
Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever. It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system. Upon Super Castlevania IV's release, the game was acclaimed by critics.
Super Castlevania IV — Frequently Asked Questions
Can I save my progress in Super Castlevania IV?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
How many players does Super Castlevania IV support?
Super Castlevania IV supports 1 player(s) in this browser version.
Can I play Super Castlevania IV online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.
Do I need a controller to play Super Castlevania IV?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.