Super Widget hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Atlus is ready the second you press start — no downloads, no setup.
Widget is an action-platform video game series created for the Nintendo Entertainment System in the 1990s by Atlus. The original game came out in 1992, followed by the sequel Super Widget on the Super NES in 1993.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Super Widget
One hundred of the coins would grant Widget an extra life. Many of these glitches are exploited by speed-runs of the game. There are five levels, and the player can choose which order to play the middle four levels.
Widget is an action-platform video game series created for the Nintendo Entertainment System in the 1990s by Atlus. After conquering each level's boss, players are taken to a screen which evaluates the time it took to finish the level, combat rank and overall Watcher experience points. The game is a platform game in which Widget must travel through various planets in his quest to reach the rank of World Watcher.
How Super Widget Plays
After beating a level, Widget gains the ability to transform into a new form (including a golem, a cannon, a bird and a speedy mouse). Unlike most platformers, performance is ranked on a grading scale of D-S (with S being the best rank possible). Widget, with his sidekick Mega-Brain, must explore the Horsehead Nebula and save the planet once again.
The original game came out in 1992, followed by the sequel Super Widget on the Super NES in 1993. Other bugs are capable of crashing the game or warping the player to the next room of a level. In his natural state, Widget can only succumb to one hit before losing a life, but if he could find tokens with letters embedded on them, he can transform into a more powerful creature that can take more hits.
Why Players Still Load It Up
After beating a level, Widget gains the ability to transform into a new form (including a golem, a cannon, a bird and a speedy mouse). The original game came out in 1992, followed by the sequel Super Widget on the Super NES in 1993. The game has various bugs, including numerous errors that allow the player to move through walls.
Many of these glitches are exploited by speed-runs of the game. Rankings have no effect on the gameplay or the ending of the game. Unlike most platformers, performance is ranked on a grading scale of D-S (with S being the best rank possible).
Super Widget — Frequently Asked Questions
Who developed Super Widget?
Development was handled by Graphic Research, with Atlus publishing the release.
Where can I buy the original Super Widget?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Super Widget released on?
Atlus shipped Super Widget for the Super Nintendo back in 1992, and this page runs that release.
Can I save my progress in Super Widget?
Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.