WeaponLord hits different when it boots instantly in your browser. Released in 1995 on the Super Nintendo, this retro classic from Namco Hometek is ready the second you press start — no downloads, no setup.
The game has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind WeaponLord
To compensate for the relatively small character selection, they gave each character an unusually large number of moves. The decision to make the game weapons-based stemmed from Goddard's fascination with Conan the Barbarian. Steve Chiang, the game's co-designer and chief programmer of the SNES version, wrote an in-house tool called "Hero" which the team used to hand-tune the collision frame by frame.
Following the traditional playtest, Goddard and Winstead arranged to have Weaponlord installed in an arcade cabinet in the Golfland in Sunnyvale, California in order to get direct player reactions. Both had extensive fighting game tournament experience and wanted to cater to dedicated fans of the genre with Weaponlord. They also wanted to optimize the game for the slow dial-up connections of the XBAND service, timing parry animations and character turnaround time to account for lag.
How WeaponLord Plays
Where it differs is in its gameplay mechanics, and in some of its aesthetic choices and presentation. At its core, Weaponlord is a standard 2D fighting game. Certain special moves, known as "Take Downs", knock opponents onto their back.
Also introduced in the game are Deflect moves, a counterattack maneuver that each character has. Characters have different ending sequences depending on which opponents were spared, or killed with a Death Combo during the Story Mode. Players can finish off matches using "Death Combos", Fatality-style combination attacks that can have a gory effect on opponents.
Why Players Still Load It Up
He concluded the game to be "worthy of at least a good long look." GamePro complimented the graphics, sound effects, and variety of moves. In a retrospective review of the Super NES version, AllGame offered praise for the deep countering system, but said that the complexity of the game may turn off newcomers. Namco informed the developers that they would not be working on a sequel to Weaponlord.
They criticized the limited number of playable characters, but concluded that "While the advanced gameplay may scare away beginning barbarians, others will appreciate the deep controls." A different GamePro reviewer made similar remarks of the Super NES version, commenting that the combat system effectively did away with cheap techniques such as corner traps and simple throws, but could be daunting for many players. Weaponlord was not a large commercial success. A critic for Next Generation also criticized the choppy animation but greatly praised the innovative and deep weapons combat.
WeaponLord — Frequently Asked Questions
What console was WeaponLord released on?
WeaponLord was released for the Super Nintendo in 1995.
Can I save my progress in WeaponLord?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.
How many players does WeaponLord support?
WeaponLord supports 1 player(s) in this browser version.
Can I play WeaponLord online for free?
Absolutely. The full game loads in the player at the top of this page and runs right in your browser — no installs, no plugins, no waiting.