Wolfchild hits different when it boots instantly in your browser. Released in 1992 on the Super Nintendo, this retro classic from Core Design, Virgin Games (GG, MS, SNES), JVC Musical Industries is ready the second you press start — no downloads, no setup.
Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind Wolfchild
The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When Kal is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear.
Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques. Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992.
How Wolfchild Plays
It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear. Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game.
When Kal is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.
Why Players Still Load It Up
Gary Whitta of ACE magazine gave the Amiga version a score of 905 (out of a possible 1000), praising its animation, speed and responsiveness, and generally deeming it executed better than Switchblade 2. Electronic Gaming Monthly gave the SNES version a 5 out of 10, complimenting the graphics and sound effects, but found gameplay as dull and unappealing. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments.
The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When Kal is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.
Wolfchild — Frequently Asked Questions
Do I need a controller to play Wolfchild?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.
Who developed Wolfchild?
Wolfchild was developed by Core Design and published by Core Design, Virgin Games (GG, MS, SNES), JVC Musical Industries.
Where can I buy the original Wolfchild?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was Wolfchild released on?
Wolfchild was released for the Super Nintendo in 1992.