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Arcade 1992 1 Player Sega

Arabian Fight hits different when it boots instantly in your browser. Released in 1992 on the Arcade, this retro classic from Sega is ready the second you press start — no downloads, no setup.

Arabian Fight is a scrolling beat 'em up released as an arcade video game by Sega in 1992. Running on the Sega System 32 arcade system, the game uses pseudo-3D sprite-scaling graphics and supports cooperative multiplayer for up to four players.

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Arabian Fight gameplay screenshot
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HIGH SCORE — THRONE EMPTY
Nobody holds this game yet.

First registered run claims the top spot. It won't stay easy for long.

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The Story Behind Arabian Fight

Running on the Sega System 32 arcade system, the game uses pseudo-3D sprite-scaling graphics and supports cooperative multiplayer for up to four players. Four players may play at once with one of four selectable heroes: Sinbat (not a misspelling of "Sinbad"), Ramaya, Goldor or Datta. The corrupt Sheikh Sazabiss has abducted Princess Lurana, and he is utilizing every unscrupulous means of power he has at his disposal to achieve his ultimate ambition of conquering the world.

Sinbat is the game's young, handsome hero, Ramaya is the game's young, attractive female, Goldor is the game's muscle character, who appears to be older than Sinbat and Ramaya, and Datta is a spiritual-looking bald man. The quartet of valiant and fearless warriors bravely come face-to-face with Sazabiss. is a scrolling beat 'em up released as an arcade video game by Sega in 1992 (the displayed copyright year is 1991).

How Arabian Fight Plays

The quartet of valiant and fearless warriors bravely come face-to-face with Sazabiss. The game supports cooperative multiplayer for up to four players. Running on the Sega System 32 arcade system, the game uses pseudo-3D sprite-scaling graphics and supports cooperative multiplayer for up to four players.

The gameplay is similar to many beat 'em up games of the generation, and to Sega's other side-scrolling beat 'em ups Golden Axe and Streets of Rage, using three action buttons, one to punch, one to kick and one for a special attack, in this case, magic based, similar to Golden Axe special attacks. Sinbat is the game's young, handsome hero, Ramaya is the game's young, attractive female, Goldor is the game's muscle character, who appears to be older than Sinbat and Ramaya, and Datta is a spiritual-looking bald man. The game also makes use of the foreground, something rarely done at this time, as characters perform special attacks very close to the screen, some so close that only their torso and head will fit; likewise enemies can jump from the foreground to fight (characters cannot be hit while in these animations).

Why Players Still Load It Up

The quartet of valiant and fearless warriors bravely come face-to-face with Sazabiss. The corrupt Sheikh Sazabiss has abducted Princess Lurana, and he is utilizing every unscrupulous means of power he has at his disposal to achieve his ultimate ambition of conquering the world. In Japan, Game Machine listed Arabian Fight on their May 1, 1992 issue as being the seventh most-successful table arcade unit of the month.

He also compared it to Taito's Arabian Magic (1992), noting both have a similar Arabian Nights theme and four-player co-op. As they battle to save Lurana, the foursome, freely using magic, their most prized possession, journey to the castle of Sazabiss to save the princess and the planet. Four players may play at once with one of four selectable heroes: Sinbat (not a misspelling of "Sinbad"), Ramaya, Goldor or Datta.

Arabian Fight — Frequently Asked Questions

Who developed Arabian Fight?

Arabian Fight was developed by Sega AM2 and published by Sega.

Where can I buy the original Arabian Fight?

Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.

What console was Arabian Fight released on?

Arabian Fight was released for the Arcade in 1992.

Can I save my progress in Arabian Fight?

It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.

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