Double Dragon 3: The Rosetta Stone hits different when it boots instantly in your browser. Released in 1990 on the Arcade, this retro classic from Technōs Japan, Acclaim Entertainment is ready the second you press start — no downloads, no setup.
Double Dragon 3: The Rosetta Stone is a side-scrolling beat 'em up arcade video game produced by Technōs Japan in 1990. It is the third arcade game in the Double Dragon series.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Insert Coin | V | Select |
⭐ Premium members can click any key below to remap this game's controls. Go Premium
| Action | Keyboard | Arcade input |
|---|---|---|
| Move | · · · · | Joystick (8-way) |
| Punch | · | Button 1 |
| Jump | · | Button 2 |
| Kick | · | Button 3 |
| Start | · | Start |
| Insert Coin | · | Select |
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The Story Behind Double Dragon 3: The Rosetta Stone
It only includes the overseas version of the game. The game was not internally developed by Technōs Japan, who were busy working on other projects at the time such as WWF Superstars and The Combatribes. Double Dragon 3 was ported to various platforms under license from Tradewest.
Versions were released for the ZX Spectrum, Amstrad CPC, Commodore 64, Amiga and Atari ST in late 1991, followed by the IBM PC and Game Boy in 1992. It was also followed by a Genesis version in 1993. The game was controversial upon its release due to the addition of item shops where players acquire power-ups by inserting real money into the cabinet, which was removed from the later Japanese release after negative feedback from playtesters.
How Double Dragon 3: The Rosetta Stone Plays
The availability of a fighter type varies depends on the stage (the Urquidez brothers are available in Mission 1 and 5, the Chin brothers in Mission 2 and the Ōyama brothers in Mission 3). The Japanese version of Double Dragon 3 was finished a bit later than the English version and features drastic changes as a result. The item selections varies slightly between stages, but usually includes "Energy" (which restores the player's health up to 150% from the starting value), "Power Up" (which increases the player's attack speed), "Tricks" (which unlocks two additional moves, a solo hurricane kick and a jumping throw) and "Weapons" (which arms the player character with a nunchaku in Mission 2 or a sword in Mission 3 and 5).
The controls consist of an eight way joystick and three buttons again, but the combat system has been greatly altered from previous games. The game discards the directional attack buttons from Double Dragon II: The Revenge, returning to the punch and kick format of the original Double Dragon. Since weapons are no longer purchasable items, they can be found lying around on the floor in certain stages, waiting to be picked up by a player controlling a Lee brother.
Why Players Still Load It Up
Unlike its predecessors, Double Dragon 3 was not developed internally at Technōs, but was contracted to the company East Technology, resulting in a game that looks and plays differently. In 2013, emulated versions of the arcade original for various platforms were officially released by DotEmu along with the previous two arcade games in a bundle called Double Dragon Trilogy. The soundtrack was released on June 21, 1991, by Pony Canyon in Japan as a joint CD album that also included the soundtrack to The Combatribes.
Inoue composed the background music for the US, Italy and Egypt stages (including the boss battle themes), while Nozaki worked on the rest. The woman tells the Lee brothers that in order to challenge the world's strongest adversary, they must seek out the three Rosetta Stones that have been scattered around the world. The music was composed by Akira Inoue and Takaro Nozaki, replacing original Double Dragon composer Kazunaka Yamane, who was busy composing for The Combatribes at the time (Yamane later returned for Super Double Dragon).
Double Dragon 3: The Rosetta Stone — Frequently Asked Questions
Can I save my progress in Double Dragon 3: The Rosetta Stone?
Yes. Create a free account and the player unlocks save states — snapshot your progress at any moment and resume later on any device.
How many players does Double Dragon 3: The Rosetta Stone support?
This browser version of Double Dragon 3: The Rosetta Stone handles 1 player(s).
Can I play Double Dragon 3: The Rosetta Stone online for free?
Yes — Double Dragon 3: The Rosetta Stone runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.
Do I need a controller to play Double Dragon 3: The Rosetta Stone?
A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.