Dungeons & Dragons: Tower of Doom (USA) hits different when it boots instantly in your browser. Released in 1994 on the Arcade, this retro classic from Capcom is ready the second you press start — no downloads, no setup.
It is a side scrolling beat 'em up with role-playing video game elements for one to four players. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only two players.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Insert Coin | V | Select |
⭐ Premium members can click any key below to remap this game's controls. Go Premium
| Action | Keyboard | Arcade input |
|---|---|---|
| Move | · · · · | Joystick (8-way) |
| Attack | · | Button 1 |
| Jump | · | Button 2 |
| Magic | · | Button 3 |
| Select | · | Button 4 |
| Start | · | Start |
| Insert Coin | · | Select |
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The Story Behind Dungeons & Dragons: Tower of Doom (USA)
Jimenez supplied concept art for the characters. Capcom of Japan then revised the scenario design based on the players' reactions. There was debate between Capcom and SSI on whether to make the game Asian-themed or Western-themed, which Jimenez himself managed to resolve.
Once the initial game design was complete, Jimenez translated it into an actual Dungeons & Dragons scenario and told his gamers group in San Jose to play it, with himself as gamemaster. The Japanese branch of Capcom were having difficulty getting TSR's approval for creating a D&D game, so they turned to Capcom USA to negotiate. Most of the staff at Capcom USA were not familiar with D&D rules and lore, so assistant James Goddard turned to D&D enthusiast Alex Jimenez to come up with a concept and make it understandable to a Japanese audience, all the while testing the product.
How Dungeons & Dragons: Tower of Doom (USA) Plays
Retro Gamer included it on their list of ten essential Saturn imports, praising its "stunning animation thanks to using the 4MB ram pack" and opining that while it suffers from lengthy loading times, they called it the best scrolling fighter game on the system, and felt to be superior to Taito's PuLiRuLa and Capcom's own Dynasty Warriors (the Retro Gamer team were confusing Dynasty Warriors with Dynasty Wars). It was initially announced that the collection would be released for both the Saturn and PlayStation, with the PlayStation version due for a U.S. release, but the PlayStation version was shelved in early 1998 so that Capcom could focus on other projects. The ports have minor differences in gameplay, and there is a maximum of two players instead of the original four.
The Republic of Darokin in Mystara is under a terrible siege as the number of monsters and their attacks rise. A group of four adventurers step forth to rescue various areas, then are sent by the merchant lord Corwyn Linton to investigate the attacks, revealed to be masterminded by the Arch Lich Deimos. It was released only in Japan on March 4, 1999, exclusively for the Sega Saturn.
Why Players Still Load It Up
In 2013, both games were re-released for PlayStation 3, Windows, Xbox 360 and Wii U as Dungeons & Dragons: Chronicles of Mystara. In 2023, Time Extension included the collection on their top 25 "Best Beat 'Em Ups of All Time" list. Capcom originally planned to release Tower of Doom as a standalone title for the Sega Saturn and Sony PlayStation, but cancelled the plan early on.
The compilation uses the Saturn's 4MB RAM expansion cartridge. Tower of Doom and Shadow over Mystara were released as part of the Dungeons and Dragons: Chronicles of Mystara compilation for the Wii U, PlayStation 3, Xbox 360, and Microsoft Windows in the summer of 2013. In 1999, GameSpot's James Mielke criticized the loading times as "horrendous", with mid-level battles occasionally pausing to let data stream in, and "as a very basic scrolling hacker", he called it simply "OK" and average.
Dungeons & Dragons: Tower of Doom (USA) — Frequently Asked Questions
Do I need a controller to play Dungeons & Dragons: Tower of Doom (USA)?
No. Keyboard controls work out of the box (see the controls panel), and any USB or Bluetooth gamepad is detected automatically.
Who developed Dungeons & Dragons: Tower of Doom (USA)?
Development was handled by Capcom, with Capcom publishing the release.
Where can I buy the original Dungeons & Dragons: Tower of Doom (USA)?
See the "Other Places You Can Get This Game" section below the article for legitimate places to buy real-world versions.
What console was Dungeons & Dragons: Tower of Doom (USA) released on?
Capcom shipped Dungeons & Dragons: Tower of Doom (USA) for the Arcade back in 1994, and this page runs that release.