Play NBA Maximum Hangtime (alt) Online Free for Arcade.

Arcade 1996 1 Player Midway

NBA Maximum Hangtime (alt) hits different when it boots instantly in your browser. Released in 1996 on the Arcade, this retro classic from Midway is ready the second you press start — no downloads, no setup.

NBA Hangtime is a 1996 basketball video game developed and published by Midway for arcades. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.

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NBA Maximum Hangtime (alt) gameplay screenshot
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The Story Behind NBA Maximum Hangtime (alt)

Acclaim's NBA Jam Extreme was released the same year as Hangtime. Los Angeles Lakers center Shaquille O'Neal is not licensed in either version of Hangtime, as he was given clearance for NBA Showtime: NBA on NBC. NBA Hangtime is a 1996 basketball video game developed and published by Midway for arcades.

Funcom developed the Genesis and Super NES versions, while High Voltage Software developed a Microsoft Windows and was also working on a Sega Saturn version, but it was never released. "Maximum" also has some additional secret codes and hidden players. A version for Game.com was also announced, but cancelled.

How NBA Maximum Hangtime (alt) Plays

Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire. Answering enough trivia questions correctly in the arcade game originally qualified players for a prize drawing, while on home versions it gives players more attribute points for their created players. Each team now has five members of the roster to choose from.

One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points. The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member.

Why Players Still Load It Up

The graphics improvements were lauded, as were the new features, moves and the created player feature. Joe Rybicki, similarly to Gerstmann and Next Generation, said the game "offers basically nothing new, except updated players and bigger character sprites." Co-reviewer Todd Mowatt, while criticizing that the AI tends towards goal-tending, felt the game was an overall improvement over the 16-bit basketball games. Reviewing the Nintendo 64 version, GamePro concluded that "Jam-style hoops is nothing new, but Hangtime does it with enough flash and freshness to keep you happily dunkin' like a fool." They cited the selection of players, numerous secrets, smooth graphics, multiplayer matches, and create-a-player mode.

Computer and Video Games dubbed Hangtime "the real, and quite worthy, successor to NBA Jam TE". Despite this, he scored it only 3 out of 5 stars. They rated the Genesis version lower in every category except control, noting the weaker sound effects and announcer's voice.

NBA Maximum Hangtime (alt) — Frequently Asked Questions

How many players does NBA Maximum Hangtime (alt) support?

This browser version of NBA Maximum Hangtime (alt) handles 1 player(s).

Can I play NBA Maximum Hangtime (alt) online for free?

Yes — NBA Maximum Hangtime (alt) runs directly in your browser on this page. There is nothing to download or install; the game boots in the player above.

Do I need a controller to play NBA Maximum Hangtime (alt)?

A gamepad is optional. The keyboard mapping shown on this page works immediately, and plugging in a USB or Bluetooth controller switches the player over on its own.

Who developed NBA Maximum Hangtime (alt)?

NBA Maximum Hangtime (alt) was developed by Midway and published by Midway.

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