F-Zero hits different when it boots instantly in your browser. Released in 1990 on the Super Nintendo, this retro classic from Nintendo is ready the second you press start — no downloads, no setup.
It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero has been rereleased for the Virtual Console and Nintendo Classics services on various Nintendo platforms, and as part of the Super NES Classic Edition in 2017.
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| Action | Keyboard | Controller |
|---|---|---|
| D-Pad Up | ↑ | D-Pad up |
| D-Pad Down | ↓ | D-Pad down |
| D-Pad Left | ← | D-Pad left |
| D-Pad Right | → | D-Pad right |
| B (bottom) | X | Bottom face |
| A (right) | Z | Right face |
| Y (left) | S | Left face |
| X (top) | A | Top face |
| L | Q | Left shoulder |
| R | E | Right shoulder |
| Start | Enter | Start |
| Select | V | Select |
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The Story Behind F-Zero
Nintendo rereleased F-Zero in September 2017 as part of the Super NES Classic Edition. This pseudo-3D capability of the SNES was designed to be represented by the game. 1UP.com's Jeremy Parish stated that F-Zero and Pilotwings "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.
F-Zero was rereleased for the Virtual Console service on the Wii in late 2006, on the Wii U in February 2013, and the New Nintendo 3DS in March 2016. The Mode 7 rendering applied in F-Zero consists of a single-layer which is scaled and rotated around the vehicle. F-Zero was downloadable over the Nintendo Power peripheral in Japan and was released as a demo on the Nintendo Super System in 1991.
How F-Zero Plays
For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. Unlike most F-Zero games, there are three iterations of Mute City that show it in either a day, evening, or night setting with slightly different configurations. A race in F-Zero consists of five laps around the track.
An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. Energy can be replenished by driving over pit areas placed along the home straight or nearby. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle.
Why Players Still Load It Up
In 2018, Complex listed F-Zero 31st on its "The Best Super Nintendo Games of All Time." Nintendo initially developed an F-Zero sequel for the SNES, although it was broadcast in several versions on the St.GIGA subscription service for the Satellaview attachment of the Super Famicom instead. ScrewAttack placed it as the 18th best SNES game. Kasavin felt it offered exceptional gameplay, with "a perfect balance of pick-up-and-play accessibility and sheer depth".
IGNs Lucas Thomas criticized the lack of a substantial plot and mentioned F-Zero "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off". F-Zero was praised for its variety of tracks, and steady increase in difficulty. Mode 7-style effects continued to be used for the Game Boy Advance (GBA) games Maximum Velocity (2001), GP Legend (2003), and Climax (2004).
F-Zero — Frequently Asked Questions
Who developed F-Zero?
F-Zero was developed by Nintendo EAD and published by Nintendo.
Where can I buy the original F-Zero?
Scroll to "Other Places You Can Get This Game" beneath the write-up — it lists trusted stores selling official copies.
What console was F-Zero released on?
F-Zero was released for the Super Nintendo in 1990.
Can I save my progress in F-Zero?
It does — with a free account you can snapshot the game at any point using save states, then pick it up later from exactly that spot.